Field procedures

Action block

Do this first: Identify the scenario you are preparing for, then follow the links to practice the relevant techniques before you need them. Time required: Active: varies by skill — 30 min (basic fire) to several hours (game processing); recurrence: regular practice closes the gap between knowing steps and performing under stress Cost range: inexpensive to affordable — most field skills require minimal gear; the investment is time, not money Skill level: beginner through advanced — each linked page classifies its own skill level Tools and supplies: Tools: fixed-blade knife, compass, firestarter. Supplies: vary by procedure — see linked pages. Safety warnings: (none — this is a routing hub; safety guidance lives on the technique pages)

Field procedures are high-utility skills that may be the difference between handling a situation in place and evacuating for outside help. They are not theoretical — they are techniques that require practice before the need arises. This hub routes by scenario and by tool need. The technique pages teach the technique; this page tells you where to go.

Most real-world field scenarios involve more than one Foundation. A wilderness day-hike gone wrong pulls from Water (treatment and sourcing), Food (game or forage), Medical (wound care), Shelter (emergency overnight), and Skills (fire and navigation) simultaneously. This hub is the switchboard for those cross-Foundation moments.

Do this in the field — route by scenario

Wound care

A wound that cannot be evaluated by a clinician in the next several hours needs to be managed in place. Irrigation is the single most effective intervention to prevent infection.

Fire

Fire provides heat, light, cooking capability, and psychological anchor. Starting one reliably in wet or cold conditions is a perishable skill.

Knife work

A sharp knife does more work with less force and causes fewer injuries than a dull one. Sharpening is a field procedure because the knife edge degrades during use.

GPS devices fail from battery drain, water damage, or satellite unavailability. Map-and-compass navigation requires no external power; natural navigation requires no tools at all.

Water in the field

Improvised water treatment reduces pathogen risk when purpose-built filters are unavailable. Sourcing and collection are prerequisites.

  • Finding water, all source typesFinding water
  • Boiling, chemical treatment, improvised filtrationWater (hub routes all purification methods)
  • Field rationing when supplies are limitedWater rationing

Game dispatch and processing

Harvesting game in the field requires species-specific technique and pathogen awareness.

Shelter improvisation

An emergency shelter extends survivable exposure time in cold, wet, or wind. Debris shelters require no tools; tarp rigs require a tarp and cordage.

Cordage, lashing, and knots

Rope and cordage underpin almost every other field procedure — shelter rigging, load-hauling, improvised tools, animal restraint.

Fishing

Passive and active fishing techniques produce protein without the difficulty of hunting.

Trapping

Trapping multiplies your food-capture effort — traps work while you sleep. Legal requirements vary by jurisdiction.

Tool-substitution index

When you don't have the ideal tool, these pages have field-expedient alternatives.

You need Where to find the substitute
Sharp cutting edge Sharpening — improves what you have; Knives — tasks that can be done with a less-than-ideal blade
Rope or cordage Natural cordage — reverse-wrap from plant fiber, bark, or sinew; Lashing — friction lashing technique when cord is short
Fire-starting implement Fire starting techniques — bow drill produces fire with zero manufactured inputs
Container for water Field pottery — pit-fired clay vessel from natural materials (advanced, time-intensive)
Compass / navigation aid Natural navigation — shadow-tip method, Polaris, terrain association
Shelter material Debris shelters — insulated debris hut from forest duff, no tools or manufactured material
Fishing gear Fishing for food — improvised passive methods including gorge hooks and trotlines
Snare wire Trapping for food — improvised triggers and natural-material snares

Adverse-condition variants

Standard technique applies in favorable conditions. These pages contain specific guidance for degraded environments.

Adverse condition Canonical page with variant section
Wet-weather fire-starting Fire starting techniques — wet-weather technique, batoning dry wood from core
Frozen-ground shelter Debris shelters — frozen ground considerations; Tarp shelters — snow-load configuration
Low-light navigation Natural navigation — star navigation, night terrain reading
No-tool game processing Game processing — technique notes; Knives — minimal-tool field task section
Cold-water crossing Survival swimming — current reading, controlled entry, gear management
Improvised water collection in dry terrain Finding water — atmospheric, dew collection, transpiration bag

Field note

The hierarchy for most field emergencies is the same: stop the bleeding (wound care), stay warm and dry (shelter + fire), find water (purification before drinking), and signal for help if that remains an option. Most wilderness fatalities trace back to getting the order wrong — warmth and water before food; fire before shelter in sub-freezing conditions risks hypothermia during construction. Know the order in advance. The linked pages give you the technique; this sequence gives you the triage.

Cross-Foundation integration

Many field scenarios require parallel work across Foundations. This table maps the most common integrated scenarios.

Scenario Primary Foundations involved Starting point
Wilderness day hike overnight Skills (fire, nav, shelter) + Water + Medical Debris shelters then Finding water
Grid-down winter at home Energy + Shelter + Food + Medical Keeping warm and Blackout response
Post-flood remote homestead Water + Medical + Food + Shelter Water hub then Infection
Bug-out on foot Mobility + Skills (nav) + Water + Shelter On-foot bug-out
First season hunting for food Food (game) + Skills (knife) + Medical (zoonosis) Game processing

The Skills hub contains the complete catalog of technique pages. The Scenarios section provides worked examples for specific crisis types.

Sources and next steps

Last reviewed: 2026-05-23

Source hierarchy:

  1. This page is a routing hub — no primary claims requiring Tier 1 citations. Factual content is on linked technique pages; citations appear there.

Legal/regional caveats: Fishing and trapping regulations, hunting seasons, and game-processing transport rules vary by state and jurisdiction. Verify with your state wildlife agency before harvesting. Some natural-cordage plants (dogbane, nettles) grow on protected lands where harvest requires a permit.

Safety stakes: standard guidance.

Next 3 links:

  • → Skills overviewfull catalog of all technique pages across field, craft, and maintenance skills
  • → Game processingmost common field-procedure gap for new harvesters — pathogen precautions and cook temps by species
  • → Medical overviewwound care, infection, and trauma pages for when field procedures don't go as planned